

- #WORMS 2 ARMAGEDDON STEAM UPDATE#
- #WORMS 2 ARMAGEDDON STEAM CODE#
- #WORMS 2 ARMAGEDDON STEAM WINDOWS 7#
- #WORMS 2 ARMAGEDDON STEAM WINDOWS#
#WORMS 2 ARMAGEDDON STEAM UPDATE#
Modifies the registry to use WormKit.exe for URLs (like "wa://") and replay files.Īllows you to download random maps from WMDB directly from the map editor.ĭirectDraw windowed mode running in a wrapper.Ī module which in future will help to run WWP and older W:A on Wine.Ī Direct3D 9-based windowed mode, which works natively and includes some cool features.Įxtends the W:A physics engine with new options.Īllows you to translate W:A fully (frontend, ingame, etc), goes with an editor.įixes the Darker team colour scheme when PX is enabled.Īn analog to wKick module for W:A update 3.6.29.0.
#WORMS 2 ARMAGEDDON STEAM WINDOWS#
Stop MS Windows (2000 - 8.1) from disabling Alt+Tab / Win+.
#WORMS 2 ARMAGEDDON STEAM WINDOWS 7#
Not compatible with the latest release NameĪn in-game kicking module, fully compatible with v3.7.2.1, supports kicking reasons.Īllows to change the in-game resolution from a network game lobby to any value.Īllows you to store all the W:A settings in an INI file instead of registry.Įxtends W:A with scripting, custom weapons and DirectX 9 rendering.Īllows reopening games when using a snooper to host.Īllows to build a catalog of nice moments by pressing a button when something cool happens.Ī module to enable, customize and/or disable snow anytime, doesn't affect map generation.Īllows to tune the in-game camera tracking rectangle for object motion.įixes the color bug on Vista and Windows 7 by suspending the "explorer.exe" process. The example open source module, which shows the development of WormKit modules. Helpful in the development of new WormKit modules.Īn example on C++ to verify the W:A version before hooking code. Creates dump by pressing Ctrl+Break.Ī pointer scan made specifically for W:A. Helpful to find reasons of certain freezes.

Helpful to find what process(es) steal focus from the game (causing e.g. Allows forcing the chat window to a set size.īrings back the famous flaming team health bars and allows the use of custom health bars. Implements automatic text macros in both lobby and in-game chat.Īdds Tool Assisted features - playing the game in super slow motion or frame by frame, saving and restoring game state, showing roping trajectoryĪllows the downloading of maps randomly from the WMDB site from within the editor, based on schemes and map size.Īppends worm order numbers to their names and allows randomizing the worm order within the team in multiplayer gamesĪllows the weapon menu to remain open. Real-time online multiplayer for racing schemes.Ī W:A-specific key remapper which doesn't affect chatting and works in-game only.Īllows to run the menu screens at any screen resolution with higher-definition graphics.Īllows to specify custom terrains for use with the map generator. Picks random maps from SavedLevels folder. Prevents the NVIDIA 3DVision from becoming active when using Direct3D 9.

Play custom music instead of the original in-game music. Allows host to kick players from in-game.Īllows to generate random PNG maps from the map editor.Īllows launching multiple WA instances without file conflicts. It allows maps to have both destructible and indy areas by embedding data in the palette.Ī kick module for 3.8.
#WORMS 2 ARMAGEDDON STEAM CODE#
In the CD edition, allows to override CD-only files with your versions.Ĭhoose the soundcard W:A should use for sound output.Īllows hosting games even if you're behind a router or firewall.Ī simple module to fix screen lags in-game by increasing the WA.exe process priority.Ī key mapper which works independently of the game's code and has a toggle key option.Īllows the user to redefine the order and content of weapons for each F hotkey. Such is the case, for example, with D3D9Wnd and RubberWorm in Update 3.8. Some of the WormKit modules listed on this page have eventually become part of the base game. Starting with W:A version 3.7.0.0, the ability to load WormKit modules is included as a game option, which makes the loader itself obsolete. There is no API or further integration, however some DLLs can provide common functionality for other modules to share (such as wkPackets). The distribution contained a module loader (whose only purpose is to load WormKit modules), and a set of default modules, each providing specific functionality.īy convention, a WormKit module is a DLL file, the filename of which begins with the prefix "wk". WormKit was an extension framework for Worms Armageddon.
